Discover now 15 Fun Facts About The Sims You Won't See Around

The Maxis franchise, The Sims, completed in 21 years in 2021, so, let's talk about some curiosities about The Sims and a rumor that is prowling the internet

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South South - This is “hi” in Simlish

Curiosity about The Sims

It's hard to have a gamer who doesn't know the Sims franchise. You may not even play or like it, but you have certainly heard of the most classic life simulation game ever. A game that, in 2020, registered more than 200 million copies (it is as if each person in Brazil had bought at least one copy of a game in the franchise).

So, even if you don't enjoy the life simulation game, at some point, you must have seen it. So, to celebrate the coming of age of the game, let's bring some curiosities about The Sims and explore this world so vast and fun that it reached consoles, mobile and even social networks! Yes, you could play The Sims even on the (deceased) Orkut.

So let's see 15 curiosities about The Sims, and a rumor, about this franchise.

It is not a simple fire

Created in February 2000, The Sims was born, and went through, some tragedies! Its creator, William Ralph Wright (Atlanta, Georgia, January 20, 1960), better known as Will Wright, lost his home during a fire storm that happened in Oakland and Berkeley, California, in 1991. When he was furnishing his new home, he thought about what happened to him and his personal tragedy gave the initial idea for the creation of his game.

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Is no one going to put out the fire?

It wasn't quite like that at the beginning

The Sims was originally intended to be an architectural simulator that allowed players to build their homes. The 'Sims' were only added to the game later, so that they could interact with the things that were created in the game - like bathrooms, kitchens and bedrooms - and “assess” whether they were comfortable or not.

However, soon after developing the prototypes, it became very clear to Wright that the 'Sims' themselves were a much more interesting aspect of the game than the building itself. After releasing some new games for EA Games, Wright and his team quickly started working on the simulator that everyone now knows as The Sims.

Starting with the essentials

The first object developed by Wright for The Sims was: a toilet! At the beginning of the creation of the architecture software, the first thing he did to make his Sim interact was the toilet. It could be used, cleaned and even had the option of leaving the lid raised or lowered.

Wright decided that the vase was the best option to create first, as it offered several different potential for interaction and its variables. Which makes a lot of sense, since every house you will furnish at the beginning of the game requires a bathroom, kitchen and bedroom, to solve your Sim's most basic needs.

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Clean house = Yes happy

More than a house

A spin-off of The Sims was underway by Maxis, but due to the franchise's sudden success the idea was discarded and the staff was all relocated to the development of the main franchise.

In SimsVille you would control an entire neighborhood and its characters, building not only one house, but several with their respective residents. Although the idea did not advance, its concept was later reused in the DLC “The Sims: Appointment” and others that are still seen in The Sims 4. The SimsVille trailer can be found on the SimCity 3000 and on the installation CD The Sims: Enjoying Life.

What do they say? Simlish

Well-known to fans of the franchise, Sims speak their own language called “Simlish”. The developers' idea was that if the characters said the same things all the time, the game would be repetitive and boring in no time. So, they decided to create their own language. Simlish mixes elements from Ukrainian, French, Latin, Finnish, English, Fijian, Cebuano and Tagalog.

Some words are understandable due to their similarity to some word in their original language and others you end up understanding by context, like south south e deg deg that can be used in 'goodbye' or 'hello' situations. Interesting is that some real songs are adapted and sung in Simlish to be heard on the game's radio.

Bands like Paramore, My Chemical Romance or singers like Nelly Furtado and Lily Allen have been translated into Simlish. The Sims 3 Sweet World Expansion brought singer Katty Perry as the star of the DLC, with some of her songs being sung in simlish by her.

The Mysteries of the Franchise

Among the fans, one of the biggest mysteries is due to the character Laura Caixão, perhaps considered the “poster girl” of the franchise. During the second game of the franchise Laura was abducted by aliens (something normal in Sims) and disappeared leaving her family, but, it was still possible to find her in the midst of “townies” (npc who are in places inaccessible to players just to “make volume ”so that very large areas do not appear empty). As the third game featured a prequel, with Laura as a child, and the fourth is considered an “alternative reality”, to this day there is no answer to what happened to Sim.

However, another, even more mysterious one happened during The Sims 2. The Sims were dying in a mysterious and unexplained way. Official forums were full of questions and theories as to why this phenomenon happened, until the creator, Will Wrigth, explained the reason: he had included, without warning anyone, a lethal virus in the guinea pigs, a pet that could be acquired by the guinea pigs. players, and that was transmitted by the bite of the bug. A tremendous slut from the developer.

Another fire

This time the fire caused a major problem for the franchise. The accident that happened on the servers of EA caused a part of the game code to be lost which resulted, in addition to a delay in launch, in a game inferior to the one shown at E3. Features that were programmed for the base game ended up being discarded or introduced only in expansions.

One example is rain. With the loss of the code and the partial re-creation of the game, the rain ended up happening inside closed environments, which forced Maxis to leave this function out until they were able to solve the problem. Three years after the release of Sims 2, the Four Seasons DLC that introduced climate change arrived in stores.

They know

One of the most bizarre curiosities about The Sims is that, perhaps, they know everything. They know that someone is controlling their lives, forcing them to go places, eat, or even “wow” with other Sims, and this is evident when, out of nowhere, they start looking at the camera. Stay still for a while, doing nothing and there is a chance that your sims will start looking directly at you, with that smile, as if they expect you to give them commands.

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What are you waiting for to drown me in the pool?

Something that somewhat resembles what happened in the Marvel series, Wandavision. It's not uncommon for characters to look into the game's camera, but when you're playing with someone's life, this situation, the character facing you is pretty bizarre.

Trolling the pirates

During the first few weeks of the game's release, EA Games included an anti-piracy system in The Sims 4 that must have caused some good laughs for customer service employees and some embarrassment for pirates.

After a few minutes of running the game, if the anti-piracy system detected that it was an illegal copy, the game would look terribly pixelated, like when sims use the bathroom or are in the shower, taking over the entire screen and preventing the game from continuing. Initially, of course, everyone thought this was a bug and players started to flood the official complaint forums about it.

And the company's answer was: Buy the original game!

A real punch in the stomach of those who hacked the game and went to complain about the poor quality of the product and full of reason. Of course, some time later, the pirates figured out how to circumvent this restriction by releasing the full game, with no pixels (both on the screen and at times when it should be there). But certainly, the first few weeks must have been a lot of fun for anyone who responds to comments on EA's The Sims forums.

Rick Rolled

This is one of the curiosities about The Sims that you don't see around often and maybe only those who were very active in the game community should know. The Sims is, to this day, the absolute leader in its genre. There is no great life simulation game that competes with The Sims which results in a little comfort on the part of EA.

The player community often complains a lot about the quality of the packages launched and the prices charged by the developer, asking for some change or for someone who threatens her hegemony in the simulator sector.

A flare of hope arose with a rumor of a game called Project Vie, that would arrive to outmaneuver The Sims promising a complex system of creating characters, houses, animals and correcting everything that the players complained about the series. However, it was all a prank.

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I trusted you Vie

In March 2017, the development team provided the site Simscomunity promotional material with logos and information about the game, as well as some very disappointing screenshots. One of the images that talked about the game still had an excerpt from the lyrics of “Never gonna give you up” by singer Rick Ashley. And as you know, music is synonymous with trolling on the web.

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We were all rickrolled

Luckily, after this hard blow to the fan community, another project came up to face the Maxis giant. Now with videos and photos proving that the game existed, Paralives already has a page on Steam and presented features for creating and customizing the environment far more advanced than the famous game from EA Games.

For now, there is no release date planned for Paralives, but the developer keeps his social networks very active, which is a good sign for anyone waiting for the release of an alternative to The Sims.

Maslow's hierarchy of needs

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Needs, aspirations and wants

From the first game, Sims' needs are based on Maslow's Hierarchy of Needs, a psychoanalytic theory that divides the needs of human beings into a pyramid in the following parts: physiological needs, security, love / relationships, esteem and personal fulfillment. Once these needs are met, people are motivated by less urgent needs until they finally reach their personal fulfillment.

This can be seen, for example, in the Sims' needs tables that are debts in Basic: Bladder, Hunger, Social, Hygiene, Fun and Energy. In addition, Sims have their wants, those most immediate aspirations and the Life Aspiration, which is his main goal. Undoubtedly one of the curiosities about The Sims more head.

SimPeople

Some curiosities about The Sims that come from the other side of the world. In Japan, the game had to go through some changes in order for it to be released to the Asian audience. To begin with, the game received the name of SimPeople, since The Sims was difficult to adapt for them.

See the SimPeople commercial:

Another change for the eastern public was the criminal profession, which the Chinese government did not consider appropriate and was changed to a mimic. In the following games, the mime profession ended up being inserted with its own clothes and became an icon in the franchise.

Reality Show

As part of the marketing campaign for The Sims 2, EA's European division, EA Benelux, created a glass house where a family lived for 4 days. People could watch the family live their life in The Sims style, as if it were a reality show. Unfortunately I could not find any of these curiosities about The Sims, but it is very easy to imagine a house like this for the promotion of this game.

Right and Left Handers

The Sims 4 has a hidden trait, which cannot be purchased by the player who normally determines whether the Sim will be right-handed or left-handed. This will affect the way he handles objects or interacts with the world. Currently, there are mods that release this trait, but usually, you cannot choose and it is given to sims, at random, at the time of creation.

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Hidden dash

Another interesting curiosity about The Sims: the most famous Sim in the franchise, Laura Caixão, is left-handed!

You can't starve Death

One of the biggest curiosities about The Sims is if it kills Death and the answer is, yes. You can kill it with some scripts and mods, which makes you add it to the family. Killing death will cause another to appear shortly thereafter to take the deceased's soul away. However, one thing you can't do is starve her to death.

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What a cookie cracker. I'm going to order an iFood

Even if you drop her need to zero, Death will take a snack from your pocket and fill your need again. So, if you want to get rid of the reaper you will need to think of other ways to do this. Not that it will solve much, because another one will appear next.

A Rumor About The Sims

There is a Trivia about The Sims that left hair fans standing on end. Since 2007 there has been a rumor on the internet about a possible adaptation of The Sims for live-action and, with the purchase of Fox by Disney, this rumor has surfaced with some information that, so far, has not been confirmed, but left fans excited by the possibility.

Initially, the The Sims film (or SimCity, we don't know) would be being produced by Legendary Pictures and will bring a story where the characters play “dual roles”, one in and one out of the game. However, there is still no actor or director cast. For the information that the site Simscomunity released, one of the characters is called “Bella”, which is the original name of Laura Caixão. It may be that the story revolves around his abduction or that, at least, the famous Sim appears in him.

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Deg deg - This is “bye” in Simlish

The Sims is a life simulator developed by Maxis and published by EA Games. In it you create your characters, build houses as you want, you can get a job, relationships, create a family or do what you want. The franchise has several titles and several spin-offs, released for PC and several consoles such as PlayStation, Xbox, Nintendo Wii and even for Sega's Mega Drive. The latest version of the game, Sims 4, recently received the latest expansion called Fun in the Snow.

So, what do you think will come in the future of The Sims franchise? Which of these fun facts about The Sims you didn't know about? Do you like the game? Tell us there in the comments and take the time to read more about The Sims on our website.

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Paulo Fabris is a journalist, writer, RPG player, gamer, cosplayer, nerd and fan of anime since the time of TV Manchete.

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