You've already seen the requirements for Alan Wake Remastered, the hit Remedy, which is coming out in a 4K Remastered version soon to bring the horror of Alan's story and his flashlight to next-gen consoles. The long-awaited early October game promises to bring a new level of visual fidelity to the strange world of Bright Falls. And now, with the courtesy of the Alan Wake Remastered FAQ, we know what we need to run it.
View Alan Wake Remastered Requirements
|Processor:||Intel i5-3340 or AMD Ryzen 3 1200|
|Video card:||Nvidia GeForce GTX 960 or AMD RX470, 4GB VRAM|
|RAM memory:||8GB or higher|
|Operational system:||Win 10 64bit|
|Processor:||Intel i7-3770 or AMD Ryzen 5 1400|
|Video card:||Nvidia GeForce GTX 1060 or AMD 5600XT, 6GB VRAM|
|RAM memory:||16GB or higher|
|Operational system:||Win 10 64bit|
Operating System: Win 10 64-bitThe PC version of Alan Wake Remastered requires x64 architecture and DirectX 12, and will support Nvidia DLSS but not ray tracing or HDR, as we posted on the site a few days ago. It's worth noting that the recommended card, the GTX 1060, in the recommended specs doesn't support DLSS: if you want all the features the game offers, you'll need to have at least an Nvidia RTX GPU.
Alan Wake Remastered will support ultra-wide screens (although pre-rendered cut scenes will still render at 16:9 instead of 21:9), and frame rates will be unlockable. And here are all the various settings and options you can play with:
- environmental occlusion – Yes – (HBAO + Nvidia Ambient occlusion technology)
- Resolution – listed resolutions
- V-Sync - On off
- v-sync console set to enabled and no disable option
- HUD – Enabled / Disabled
- Blur motion – enabled / disabled
- Granulated Film – Enabled / Disabled
- FOV – Slider
- Graphic Quality – Low / Medium / High / Custom
- rendering scale – slider – default to 100%
- Anisotropic filtration – off, 2x, 4x, 8x, 16x
- shadow quality – low, medium, high
- Volumetric light quality – low, medium, high
- Land quality – low, high
- stroke distance – slider
The FAQ also discusses Remedy's reasons for remastering instead of redoing Alan Wake, which, in addition to the major visual update, will be left untouched. “The plan has always been more to introduce Alan Wake to new audiences than to redo the game,” he says. "We are still very happy with the game a decade later."
“From the beginning, we decided that this is a remaster and not a remake. While there were some frustrations with the gameplay of the original game (things like Alan often get breathless while running), we feel they're part of the original Alan Wake experience and we haven't changed them.”
For the most ardent fans, it's still possible that they'll get a big surprise from Alan Wake, as a sequel is among the good news to come at some point: Remedy is also working on an unannounced project in partnership with Epic Games that some people believe are Alan Wake 2.
Return to Bright Falls
The plot revolves around Alan Wake, a bestselling writer of psychological horror, trying to unravel the mysteries behind his wife's disappearance while on vacation in a small town called Bright Falls, Washington, where he experiences the events of his life. last book he doesn't remember writing.
The game was developed by Remedy Entertainment and published by Microsoft Game Studios, released for Xbox 360 in 2010 and released for PCs running Microsoft Windows in 2012. Remastered version will arrive on October 5th for PS5, Xbox Series, PS4, Xbox One and PC . Comment what you think of the news and read more News on our website.