Cory Barlog on God of War Ragnarok and the End of the Saga

“To be able to condense and feel the experience I had when I got the Lord of the Rings extended edit box,” Cory Barlog talks about God of War

God of War: Ragnarok is the second and final installment in The Santa Monica Studio's Nordic saga, and now series veteran Cory Barlog has clarified why the studio is planning to end things with Ragnarok. Speaking to Kaptain Kuba's channel, Barlog said there are "various reasons" for this. The first reason is that games of this size and scale simply take too long to get ready and Barlog doesn't want the saga to go on too long. Also in the interview, Barlog compared the Norse saga of God of War to the box of the extended version of The Lord of the Rings.

“I think one of the most important reasons is that the first game took five years. The second game, I don't know how long it will take, but I'll just point out that it will take close to a similar amount of time to finish it. And then you think, 'Wow, a third…' we're talking about 15 years of a single story. And I feel this is very extensive. I feel like we're asking too much to tell the real conclusion of this story, which is taking so long and seems very long,” said Barlog.

"And given where the team is and where [director Eric Williams] is with what he wanted to do, I thought, I think we can really do that in the second story."

Cory Barlog talks about God of War and his desire to tell a complete story

From the beginning, Barlog wanted to tell a story about Kratos and Atreus – they are the "engine core of the story", as he put it. The complexities that stem from this relationship have a lot of room to grow, but Barlog didn't want to go too far.”

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“Complexity radiates out, like ripples in a lake. We could turn it into an ocean and make these ripples travel thousands of miles. But is this necessary and is it beneficial, or are we feeling like you know what and just spreading it too far away?” Barlog said. "The ripples get too far apart and you kind of lose the plot a bit."

Being able to condense the story of the Norse saga of God of War into two games is similar to how you can sit and watch all the “Lord of the Rings” movies and feel that a complete story has been told and that you have had a beginning. and a strict end.

“To be able to condense and feel the experience I had when I got the Lord of the Rings extended edit box, and to be able to say that I can sit back and have about 13,5 hours of that experience by nodding them, one after another in a row. . I just thought it was fantastic. Amazing,” he said. “So, just to say it, you could start God of War 2018 and then play God of War Ragnarok and feel like you're absorbing the whole story. That's what I kind of want this to happen before my son enters college.”

Barlog also said that a two-game arc for the Norse God of War saga also seemed right for what Eric Williams, the new director, had in mind for the game. And while Ragnarok is the final installment in the Nordic saga, Barlog said he plans to make a "big splash" with a different project as his next game, though he didn't share any details. You can see the full interview at Kaptain Kuba channel.

Cory barlog talks about god of war
The end of the Kratos Saga among the Norse

Face The Ragnarök

Three years after the events of the previous game, Fimbulwinter (a period of “three successive winters, with no summer break”) is coming to an end and it is prophesied that Ragnarök will start as soon as Fimbulwinter ends. Atreus, still recovering from the revelations of the previous game and looking for answers about his identity as Loki, as well as a way to prevent Ragnarök from happening.

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To discover the truth, Kratos and Atreus began looking for answers, looking for the Norse god of war Týr, who was previously believed to be dead. As they traverse the nine realms, the pair must face new threats, including Thor, the enraged god of thunder, and Freya, his former ally who seeks revenge after her son Baldur's death at the hands of Kratos.

God of War Ragnarok arrives in 2022 for PlayStation 4 and PlayStation 5.

Now, leave it in the comments: What did you think of the director's response? Are you excited for the game? Enjoy and read more News on our website.

Source: Kaptain Kuba

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Paulo Fabris is a journalist, writer, RPG player, gamer, cosplayer, nerd and fan of anime since the time of TV Manchete.

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