See Release Date and Requirements for GTA The Trilogy

Rockstar announces the release date for updated versions of GTA 3, Vice City and San Andreas and also unveils plans for Game Pass and PlayStation Now

It's been a few days since we learned about the remastered and updated version of the Grand Theft Auto classics, but now Rockstar has released the requirements for GTA The Trilogy – The Definitive Edition, in addition to the release date. The game will hit stores on November 11, moreover, Rockstar has detailed plans for releases in physical versions and and announced the various updates and improvements included in the three games: GTA III, Vice City and San Andreas.

From the release date, the pack will be available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Xbox Series S, Nintendo Switch and PC through Rockstar Games Launcher and a physical edition for Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch and PS4 will be released on December 7, but nothing has been said about a physical version for the PS5.

Additionally, a standalone version of GTA: San Andreas The Definitive Edition will hit the Game Pass on November 11th, while GTA III The Definitive Edition will be available on PlayStation Now from December 7th.

gta the trilogy requirements
waiting for the meme in 4k

What's Next and What Requirements for GTA The Trilogy

In terms of control enhancements, players can expect fixed targets and aim, as well as upgraded weapons and radio station selection wheels. Minimaps have also been updated so players can set waypoints to specific locations. Achievements and trophies are also updated.

The Switch version supports gyroscope, and players can use the touch screen to zoom the camera, pan and to make menu selections. The PC edition, meanwhile, has support for Nvidia DLSS and more connectivity to Rockstar Games Social Club.

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Each game's lighting system has also been “rebuilt” and features better shadows, weather and reflections. Character models and vehicles are also updated, while buildings, weapons, roads and interiors have higher resolution textures. Elsewhere, fans can expect "new foliage, smoother surfaces and a longer draw distance to ensure a new level of depth and clarity around the world."

On PS5 and Xbox Series X | S, games can run at 4K / 60FPS. The definitive edition was developed by an apparently new studio called Grove Street Games using the Unreal Engine.

Minimum Requirements
Operational system10 64-bit Windows
ProcessorIntel Core i5-6600K / AMD FX-6300
RAM memory8 GB
Video cardNvidia GeForce GTX 760 2GB / AMD Radeon R9 280 3GB
Disk Sword45 GB
Recommended Requirements
Operational system10 64-bit Windows
ProcessorIntel Core i7-2700K / AMD Ryzen 5 2600
RAM memory16 GB
Video cardNvidia GeForce GTX 970 4GB / AMD Radeon RX 570 4GB
Disk Sword45 GB

The Evolution of GTA and Rockstar

The pack includes updated versions of GTA III, Vice City and San Andreas, with “modern controls inspired by GTA V”, as well as “general visual improvements”, including resolution updates and “improved visual fidelity around the world”. Despite the updates, each game will retain its “original and distinct aesthetic”.

Rockstar North co-studio head Aaron Garbut shared some thoughts on GTA III and how Rockstar games have grown and evolved over the years.

“GTA III helped clarify our approach to making games and it's something that stuck with us in every game we make, from GTA III to GTAV, the Red Dead Redemption series and everything in between: we're focused on building worlds – and making those worlds as believable, detailed, interesting, varied and alive as possible,” said Garbut.

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“We want to make worlds that you feel like you're living in, that feel dynamic and full of other characters. Where it's not just a facade that comes to life around you and for you, but a place as real as we can manage, and one that's filled with stories, characters, events and fun and interesting things to do.”

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Paulo Fabris is a journalist, writer, RPG player, gamer, cosplayer, nerd and fan of anime since the time of TV Manchete.