New Warzone Mode: Today, 16, will be released the biggest challenge that a player of Warzone already had in-game: Iron Trials 84′ mode. The new mode has unique features such as doubling players' health, increasing shop purchase values and also changing weapons and equipment. Mode is treated by the community as a form of testing for balancing or warming up for a possible ranked mode for the battle royale, even though none of this is confirmed by the company.
Iron Trials 84′ is an unprecedented mode, never seen in a year and a half of gameplay. Your proposal is quite ambitious and is, in fact, stirring up the community of Call of Duty where he has long been charging developer Raven Software for a more competitive mode. If you want more about how this mode works and everything that will be changed, see the patch note released by the developer:
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New Warzone mode: Iron trials 84′
Welcome to Iron Trials '84
In its first year, Warzone had over 100 million players in over 28 billion matches. Most of these matches were in the traditional Battle Royale mode, where claiming victory – even just once in a player's career – is a badge of honor.
Of course, most elite Warzone players may no longer see a standard win as an achievement, as they become part of their daily routine. Some even challenged themselves to get a triple-digit elimination count in a single game, or enter the lobbies of Trios and Quads like a veritable one-man army, going against the odds of defeating yet another 149 Operators.
For those players who consider themselves a true Level One Operator, Raven Software presents its next challenge: Iron Trials '84.
This variation of a traditional Warzone Battle Royale is tailored for highly competitive players. If you can imagine yourself and your team playing in the World Series of Warzone one day – or maybe you're already a competitor looking to silence some doubters in public – then Iron Trials '84 could be your testing ground.
From the rules to our strategies for winning an exclusive Calling Card to winning, this is Iron Trials '84.
Iron Trials '84 Rules
At its heart, Iron Trials '84 is a Battle Royale game mode – the last surviving team wins, Circle Collapse shrinks the play area to promote engagements, and those who die early in the game have a chance to respawn if they win a duel. in the Gulag.
However, there are numerous fundamental changes to this traditional formula within this game mode. They all aim to give players a chance to prove themselves as true elite traders – here's what they specifically are:
Duration of match and circle collapse: Os Round timers have been reduced by 12% and circle collapse speed has been increased by 12%. This reduces typical gameplay time by about two minutes compared to a normal Battle Royale.
Loadouts: No Free Loadout Drops – Those who wish to use their bespoke weaponry and gain access to Perks will need to purchase one for a special price.
Vehicles: Only ATVs and Dirt Bikes are available.
Purchasing stations: Elite traders are known to be high rollers. Buy Station increased its prices accordingly:
|armor pack||$ 1.500 to $ 2.000|
|Gas mask||$ 3.000 to $ 4.000|
|Scatter Attack||$ 3.000 to $ 4.000|
|Precision Attack||$ 3.500 to $ 4.500|
|Self Revive||$ 4.000 to $ 5.000|
|UAV/UAV||$ 4.000 to $ 6.000|
|armament box||$ 10.000 to $ 15.000|
Melee: Melee Finisher Damage has been removed. Settle accounts with lead.
Basic health: in compared to a normal game, all players' base health has increased from 100 to 250.
Health regeneration: The regeneration delay timer has been increased from 5 to 7 seconds and the regeneration per second has been decreased from 120 per second to 40. It might be wise for players to reconsider preferred equipment and benefits.
Initial equipment: the players enter with a .44 Magnum and a sledgehammer.
Loot: The item pool for supply crates and items found on the ground has been significantly changed from what is seen in the standard game. This mode also emphasizes the importance of clearing to survive – having a knowledge of where to find crates and being able to complete multiple Contracts are two general warzone skills that become even more useful in Iron Trials '84.
Basic accessories: Regular guns will start with an attachment – mostly to provide their maximum magazine size.
Rarity spawning rates: epic and legendary weapons are now harder to find. Players will have to open a few more boxes than usual to find what they're looking for.
New Rarity – Classified: These Black Ops Cold War weapons will appear with a few more accessories than usual – more than the standard five. That said, good luck finding one.
Killstreaks: the drop rates have been reduced. It's time to stop spamming UAVs and start putting those senses to the test.
Money generation: Bigger piles of cash are rarer. Players will have to stay on top of the money pile if they plan to buy a Loadout.
Field Improvements: No dead silence. No Stopping Power.
Sniper Rifles: One a single headshot from a Sniper Rifle will only take down an enemy if they are within 30 yards. This gives time for those taking a long shot to react – snipers will be able to adjust their strategies accordingly and still deal lethal damage at long range with accurate follow-up shots.
stun grenades: Decreased the stun effect duration by 50%.
Medical syringes: Decreased the regeneration rate by 50%. Players will find that this tactical equipment is still quite effective despite this change, especially given the changed health regeneration rules.
Loadouts: Without akimbo. No semi-automatic or fully automatic rifles. Limited selection of tactical equipment. It all comes down to the essentials and the will to survive.
Redeployment: If players survive the Gulag match, they will be redeployed with any equipment left over from that fight. Be aware of these features.
Duos: We're limiting squad size so players can really feel the impact of increased Time to Kill. You can only pick one squad mate… so choose wisely and watch each other's backs.
Street: Activision/Call of Duty