Will The Sims 5 have Multiplayer? Story mode? Unity development? What we know so far about the upcoming release of Maxis and Electronic Arts.
One of the most beloved games in the gaming world, The Sims, is close to winning a new version. If we follow the Maxis and Electronic Arts release rule, to release a version every 5 or 6 years, we can say that The Sims 4's life is at an end. But even though it has been 7 years since its release, what is concrete about The Sims 5 so far?
Rumors about The Sims 5
So far, there is nothing official about The Sims 5, except the fact that it has been confirmed by EA Director Laura Miele, confirmed in an interview with Geoff Keighley, that the team is already working on a new version of the game. You can view the interview through the VultureBeat.
“And then doing this together - I think one of our biggest opportunities with The Sims is the social connection component that we need to bring to this brand and franchise. The team is working hard on the next generation of this experience. ”Laura Honey
However, until now, the rumors until the moment of the game show that the game will have a multiplayer mode, a story mode and will be developed on the Unreal Engine platform. This information was disclosed through job openings at EA Games for the division of labor with The Sims 5 game.
Although there is no official confirmation that the vacancies are from The Sims 5, there is strong evidence that they are vacancies for the next generation of the game, since when EA seeks professionals to work in the current generation of the game , they are clearly described as for “The Sims 4” and not just “The Sims” as are the vacancies described.
Senior Narrative Designer
According to vacancy description, the Senior Narrative Designer for The Sims will be responsible for “leading the development of the narrative experience from the initial prototypes to the final design” and should have “in-depth knowledge on how to create the best stories and experiences for our players.”
In addition, the Designer will have to know the following points:
- Explore new ways to bring characters to life and create emotional experiences in a non-linear simulation experience.
- Define and maintain the narrative vision of the project.
- Work with various disciplines to target and implement the characters, settings, objectives and draft conflicts in the game.
- Work with the tools team to improve workflow and processes.
- Create design documentation to support prototyping efforts.
- Partner with Development Directors to track tasks, identify risks and clarify changes in work.
- Partner with UX to design, research and implement resources, especially for introducing narrative elements and decisions.
- Assist the team leadership in the collection of presentation materials.
- Test, participate in UXR sessions and participate in the feedback / perceptions organization.
- Document the findings for future use in Sims development.
Also highlighted are the qualifications needed to fill the vacancy, which further reinforces the rumor that The Sims will have a story mode.
- Significant experience in narrative game genre design, especially in the area of creating the production pipeline to integrate the story with the gameplay.
- Significant experience writing fictional stories, ideally interactive experiences.
All of this indicates that the story will involve player participation and should be influenced by their actions and decisions, unlike the stories we know from The Sims 2 and The Sims 3 games. In these earlier versions, families had their stories (like the abduction of Laura Caixão), but none of this was influenced by the player. So, if this information is confirmed, we will have a story for the first time in the franchise and not just goals to be fulfilled until the Sim dies of old age or you get tired and start another family.
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Another spot that was released by EA / Maxis for The Sims 5 is three Back-end Software Engineers, which are focused on developing “responsive, resilient, highly scalable and globally available web services” and “Creatively combine security best practices and original techniques to keep user data safe and prevent cheating”.
See the job assignments:
- Develop responsive, resilient, highly scalable and globally available web services that support millions of players;
- Creatively combine security best practices and original techniques to keep user data safe and prevent cheating;
- Apply and improve the implementation of services and problem solving strategies that maximize uptime;
- Boost the design and implementation of APIs and protocols that are consistent, formalized and testable;
- Demonstrate excellent technical problem-solving skills under requirements that change iteratively during game development;
- Author and review of technical design documents and API specifications detailing software requirements;
- Maintain a set of automated tests that validate the accuracy of back-end services;
According to this description, we can expect some kind of Anti-cheat system for the game. In addition to the vacancy, EA Games CEO Andrew Wilson himself mentioned in an interview that the company is working on bringing The Sims 5 a competitive way:
“While thinking about The Sims - again, I mean the motivations of the game - inspiration, escape, social interaction, creation, self-improvement, competition. Usually, what The Sims does is really focus on fulfilling motivations and inspirations, escaping, creating, self-improving and not necessarily focusing as much as social interaction and competition.
We are very anxious! This is a game that really has no competition in its category to deliver and fulfill these motivations for players, and we think of the countless opportunities for growth for us for the many, many years to come. ”Andrew Wilson
You don't know what will be included as an online competitive element in The Sims 5, but, a few years ago, The Sims has already experimented with some forms of online interaction, such as The Sims Social, played on social networks like Facebook and Orkut. In these games it was possible to invite friends to speed up the construction of items and rooms.
There was also, in 2002, The Sims Online. The service ended in 2008 and was a failure, giving EA an estimated loss of $ 20 million. EA's lack of updates and supervision of the game turned it into an “overrated chat room”. With a monthly charge of around $ 9, the game had no goals and everything that was built there required the use of special in-game coins (which were difficult to obtain) or with real money.
In addition, the company's lack of restraint made the game a haven for the prostitution of Sims, who were doing hoo-ha in exchange for coins, and a breeding ground for possible real sexual predators who might try to entice the children who played. They still tried to reformulate the game and turn it into an “EA Land”, but even so, the low sales and countless problems ended up decreeing the end of the project.
In addition to these openings that caught the attention of simmers, there are also 16 openings related to software development related to development using the Unreal Engine, a graphics engine capable of generating much more realistic graphics. Among the list of games that use this graphics engine, we can highlight games like Fortnite, ARK: Survival Evolved, Life is Strange 2, Star Wars Jedi: Fallen Order.
Apparently, a prototype made for developers has already been made available to members of the creative team. Of course, although this spot was published by EA, it does not mean that the game will be developed entirely at Unreal. All of this can be just a test for a next generation of the game, as was The Sims 4 Olympus, a test version where developers play with ideas and possibilities.
To get an idea of what the Sims made at Unreal would look like, we can highlight the fangame created by simmer Gabriel Justo (BJ Productions) that is recreating The Sims 2 - Shipwrecks on Unreal.
While The Sims 5 doesn't come
However, this is all just speculation and the current generation, The Sims 4, has just received new expansions called Kits, smaller expansion packs with fewer objects that follow a theme. So far, the Kits "Cozinha Campestre", "Moda Retro" and "Faxina Fantástica" have been launched.
The Sims is a life simulator developed by Maxis and published by EA Games. In it you create your characters, build houses as you want, you can get a job, relationships, create a family or do what you want. The franchise has several titles and several spin-offs, released for PC and several consoles such as PlayStation, Xbox, Nintendo Wii and even for Sega's Mega Drive.
So, what do you expect from the next game in the franchise? Tell us in the comments and take the time to read more about The Sims on Our site.
Source: Alala Sims