The interface of the Blender it looks like a face monster, but go for it, it's simpler and more direct than it looks!
However, if you are not yet installed Blender, follow this tutorial here that will guide you in a step by step how to download and install Blender: https://marriedgames.com.br/tecnologia/blender/blender-2-8-como-instalar/
Welcome to Blender
This is the welcome window of Blender, there are some shortcuts that can help speed up our day to day work.
In 'New File' (or New File) we can create a new file from a template provided by the application. I won't go into too much detail, but each template brings a different presentation of the interface geared to what was selected. If you want me to detail each one, leave a comment below asking me to do it with the greatest pleasure.
Right below we have the item 'Open' (or Open) that allows us to search for files on our computer so that it is possible to edit, or continue some work.
On the right side we have 'Recent Files' which displays the last accessed files.
Blender: 3D viewport
When we close the welcome window by clicking on any area of the application outside that window, we are faced with the 3D viewport.
In this scene we have a camera, a cube and a light, this is the 3D viewport, it is used to interact with the 3D scene, be it modeling, making animations, texturing and much more.
On the left side we have a toolbar. I'll explain them next.
Responsible for selecting the objects in our scene, the default is box selection, with the name suggests, but we also have circle selection and lasso.
The 3D cursor has numerous purposes, but the main thing that we will use at the beginning is to create new objects wherever it is and also to perform actions using it as a reference point
It is the tool responsible for moving our objects, controlling them in the 3 axes X, Y and Z.
is who makes our object rotate, works in the same way as Move.
this one already determines the size, in the same way as the previous one, it works just like Move.
Annotate: It serves to make notes as the name suggests, but it has some really cool tricks with it that we will see in the future.
Measure: It is literally a ruler, it helps you a lot when you need to measure something.
Outliner: A small piece of great importance
On the left side of the Blender we have the Outliner, he is responsible for organizing our 3D scene.
Listing all objects and Collections that we have in our scene.
As I said before and now you can confirm, in our scene we have a cube, a camera and a light, but we also have the Scene Collection and a Collection, but what are these guys?
Collections: Scene Collection, our collections and groups of objects
Many times when we work with 3D modeling our scenes are filled with many objects and sometimes even impairing the performance of our machine.
A simple scenario can contain sofa, chairs, lamp, pictures, rugs, cupboard, television and so on, we can easily see MANY THINGS. Want proof? Look at your table, or your living room, look at how many items you have spread out there, imagine all this in 3D, is it quite something?
This is where the Collelctions of Blender, who are also called collections or groups, they help us to keep our 3D scene well organized and much easier to be controlled.
Later on we will go into details on how to do this and the resources we have, but I believe you have already understood the importance of it.
A really cool thing about the collections, is that by hiding a collection of objects, we can have a very considerable performance gain, always remember that heehhee
Blender: Details panel
The details panel of the Blender he is responsible for all the smallest details of our object, this includes information such as position, rotation, scale, modifiers,…. Anyway, an immensity of information that we are seeing little by little throughout our posts about the Blender.
The timeline is where we will make use of keyframes mainly for animations, from characters but also objects, like a cloth in the wind for example, we have a multitude of options in our hands here.
Customizing the Blender interface
All these windows can be configured and adjusted as you wish, for example in the left corner of the 3D viewport, we have an icon that represents it:
And by clicking on this icon, we open the editor menu, which lists all the types of windows available to us:
In addition we can also adjust sizes, add and remove new editors and still use some really cool shortcuts, take a look at this video and I'll show you some really cool shortcuts.
Blender Interface Control
Controlling the Interface is very simple and intuitive, there is no secret so I will not go into this merit, except the control of the 3D viewport.
Basically all control of this area is done with the Mouse, Alt, Ctrl, Shitf and the numeric keypad.
To orbit, or rotate, under the center of the view (if you just opened the Blender, it will be under the Cursor 3D), you just click and hold the middle button of the mouse and move it.
To move sideways, or transformation, just hold the Shift and use the middle button of the mouse Similarly.
And to control the "zoom", or the distance from the view to the scene, just use the Ctrl in the same way as the others, very simple right?
However, if you are using a notebook, look at this other post here where I show you how to configure the Blender for notebook.
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