Beta CoD Vanguard: We had a week of the Beta of Call of Duty: Vanguard, the new game of the most famous FPS franchise in the world which is scheduled for release on November 5th of this year, for platforms Xbox One, Xbox Series S/X, PlayStation 4/5 e PC. This was the first time that all platforms had access to the game, as it has a strong partnership, for many years, between Activision and Playstation that gives Sony console gamers the privilege of having access before the gamers. Xbox and PC, during Alpha periods and also the first Beta.
Call of Duty: Vanguard has adopted WWII as its main theme and will explore the theme for players to definitely experience that both the game and the developer Sledgehammer Games, can contribute a lot to the future of the franchise. The game has the same graphics engine created by Infinity Ward and run for the first time in the 2019 hit Call of Duty: Modern Warfare. In addition to this CoD, the engine was used in the Call of Duty: Warzone free to play battle royale, which is today the biggest product in the franchise and one of the most respected games today.
Sledgehammer Games, with Vanguard, will no longer be just a support developer, to take the lead in the year 2021. It participated in the creation of Modern Warfare 3, in 2011, in addition to being the main developer in Advanced Warfare, in 2014 and WW2, in 2017.
Vanguard, in this Beta, showed us that it has the power to be the best Call of Duty in recent years and also a great integration with the battle royale Warzone, unlike what happened in 2020, during the Black Ops Cold War era.
If by chance you didn't have the opportunity to play, we at Married Games have prepared a game review to help you decide whether or not it's worth the purchase. One thing you should be aware of is that the review of the game you're going to read now was by someone who played the Beta days for the Xbox One Base console, so it's the point of view of an older generation console user. The negatives could be related to performance for these older consoles. So stay tuned, fasten your seatbelts and have a great read!
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What was the CoD Vanguard Beta?
When it comes to graphics in Call of Duty: Vanguard, we can say that the game is actually quite beautiful, despite running on console like Xbox One base. This is due, in addition to the good lighting work by Beenox, a company that works as a support in Vanguard, and also the wonderful Modern Warfare engine.
The setting is faithful to the chaos generated by wars. The textures, both of the scenery, and of the weapons really impresses. What leaves something to be desired is the huge amount of particles you have on your screen when you shoot any weapon in the game. In some situations, I had problems keeping an eye on the enemy while shooting, the amount of particles flying on the screen is a problem that Sledgerhammer Games has said saying it will reduce until the delivery of the final game.
Another problem that I identified was the visibility that is bad in this Beta. But that's something we shouldn't worry about, as Sledgerhammer said it will change a lot in terms of visibility, where the biggest difficulty is separating the enemy from the background.
Overall, the game is very nice, but it needs to get a little more polished. At first glance, on an older-gen console, you'll definitely find it inferior to what is Modern Warfare 2019, but we must take into account that the game is supposed to look much better on new-gen consoles; whether you like it or not, they were made with Xbox Series S/X and PlayStation 5 in mind. But if it's from the Xbox One and PS4 crowd, you'll also like it because it's still a very nice game and it's still in Beta.
If you're a big fan of Modern Warfare, we have good news: Vanguard has gameplay very similar to what was made in 2019. But I would go further, I would say it's a happy medium between Modern Warfare and Black Ops Cold War, beyond of course, the WWII.
When I say it's similar to MW, I mean tactical racing mechanics and also gun-support mechanics. As for Cold War, I would say the fluidity of the game, frenzy at every shelf, even in modes with less player on larger maps.
Regarding Time To Kill (the time to kill), I would say it could be better. In 2019, MW's TTK was a big problem, he was very fast, which made his players fight more for their own life and consequently camperagem was going to be a very viable game style, although this was a problem within a match. . In Cold War, we had a much higher TTK and that was also a problem, because it would open up a certain advantage for a few weapons, which made the server full of players with the same weapon.
At Vanguard, I see it as a happy medium. Not as fast as it was in MW, not as time-consuming as Cold War, but still not ideal. I could notice a difference in Alpha's TTK with BETA. It wasn't disclosed anywhere that TTK changed during this period, but on Alpha I found it more time consuming than MW, but playing now on Beta, I see TTK faster. This opens up doubts about how it will be in the final version.
An important issue that we have to raise in this analysis is regarding the weapons and how they did in this Beta, in terms of stability and balance. Well, we must take into account that we had a good amount of weapons to test in this Beta, but there are still some that will only be revealed on the release date and later on in the seasons to come.
The weapons, in general, we can say that they are balanced and we don't have any kind of overpower weapon, considered broken that would spoil the gameplay if it were in the game. In assault rifles, weapons such as STG44 and VOLK are quite balanced and pleasant to use, but lacking a spice that should come right at the launch of the game. On the other hand, the Bar, with its explosive ammunition, if not balanced correctly could be a future problem.
Submachine guns are as they should be. With good mobility and versatile, some even very versatile to the point of using as an assault rifle, as the MP-40 case, which can even be seen as the best weapon of this Beta. The snipers are really slow, but of course with the right accessories it will improve in this aspect, but I found it very strange how these snipers are used.
The light machine guns, by far, are the disappointment when it comes to weapons. They really are very slow, of course they are bigger guns and it's normal to be heavy, but in this game it's almost unfeasible, besides its open camera delay, which, as the name implies, is a delay for the gun to start shooting from the start. from the moment you pulled the trigger of your controller. This is a very negative point of the Vanguard's weapons.
In this Beta we had several game modes so that players had an experience of what would be Call of Duty: Vanguard in 2021. Among them, we had traditional modes like Team Play, Dominate and Find & Destroy. However, we also had exclusive modes like
Battle of Champions and Patrol. The first one is the same mode that was available on Alpha, there for PlayStation players, and this mode is a lot of fun, especially playing with friends.
Patrol mode was also a hit in Vanguard. Inspired by the classic Conflict Zone, the mode follows the same proposal, but much more fun and frantic, since the area to be secured is in constant motion, which makes the game much more hectic and fun. And, in relation to the other modes, they also flow well, but nothing innovative.
In this Beta we had five maps available and, honestly, they are very good, depending on the combat pace and the amount of players. Red Star, Guvutu, Hotel Royal and Eagle's Nest are the maps that we could discover and enjoy in the modes above.
The biggest issue for me in this entire Beta was the sound of Vanguard's multiplayer. The game, for Xbox One and Playstation 4, was very low and you could barely hear the sound of enemies' footsteps in a short space. We don't know yet if it's a problem unique to older generation platforms, but there are reports on the internet only from console players, none of this has been claimed on PC.
In addition to the sound of battles, another problem was the frequently repeated phrases by the narrator and operators. In any situation, at any time during a game, it was possible to hear repeated phrases such as “I'm stuck”. In addition to the narrator who talked too much, which was more than enough to disrupt the match, even more so with a game with such poor audio. It seems to be a bug, but as this is an analysis of the Beta, we could not fail to highlight this problem.
If you've come this far to find out whether or not it's worth investing in Call of Duty: Vanguard, know that there are several aspects to think about.
The game itself is really amazing, and as said at the beginning of the text, it has everything to become the best Call of Duty in recent years. He gathered all the positive aspects of other CoDs and added to this one, despite some wrong decisions, but they are passive to change considering that it is only a Beta, and Sledgerhammer Games takes the feedback from the crowd very much into account before they publish the game in an official way. So expect a lot of changes that can make the game even better.
If you think Call of Duty: Vanguard is unlike anything you've seen before, you're wrong. Despite evolving every year, CoD follows its essence and makes games similar to what we've seen in previous years. But which game is not like that?! The truth is that Call of Duty of the year will only be a Warzone DLC for the next few years and it will be until the battle royale dies. Don't expect something too innovative.
If you are a Call of Duty: Warzone player, you have to buy Vanguard. Since the time of Modern Warfare, battle royale has been orphaned from a game that would bring you content faithful to what Warzone actually was. Cold War never matched the game and the difference in engines was a problem for it to work. And the Vanguard has what it takes to do what Cold War didn't, so if you're going to take it that way, go for it!
Review/Review | CoD: Vanguard
Great game, but some details of this Beta prevent the grade from being higher.
More about Call of Duty
Call of Duty (often abbreviated as CoD) is a series of first-person shooter, action, and war games published by Activision and developed by Infinity Ward, Sledgehammer Game Studio, and Treyarch, with the companies taking turns with each release. The first title in the series started on the computer, later expanding to various types of consoles. Several games were also released spin off. The first titles in the series focused on games set in World War II, featuring battles and historical events from that period. Over time, the series saw games set in the Cold War, in modern times, futuristic worlds to outer space.
Call of Duty games are published and owned by Activision. While Infinity Ward studio is still the main producer, Treyarch has also produced some titles where history is intertwined between them. Some games have already been produced by Gray Matter Interactive, Nokia, Exakt Entertainment, Spark Unlimited, Amaze Entertainment, n-Space, Aspyr, Rebellion Developments, Ideaworks Game Studio, Sledgehammer Games and nStigate Games. The games use various engines including id Tech 3, Treyarch NGL and IW 5.0.
As of January 2016, more than 250 million copies of Call of Duty games had been sold. In particular, Call of Duty: Black Ops is the best-selling game in the series, with a total of 30.5 million copies sold. According to Activision, sales of Call of Duty games have already exceeded US$15 billion.
Other products in the series include figures created by Plan-B Toys, a card game by the Upper Deck Company, Mega bloks by Mega Brands and a comic mini-series published by WildStorm Productions. In November 2015 Activision Blizzard announced a new division, Activision Blizzard Studios, focused on creating original films and television series including "a Call of Duty film series with the possibility of existing television adaptations." In 2014 Guinness World Records named Call of Duty the best game series of all time, ahead of other very popular ones such as Grand Theft Auto, Pokémon, Halo, Super Mario Bros. and The Elder Scrolls. Via: Wikipedia