PS3, Xbox and PC games: Finally we come to a more recent generation. Something a little more up-to-date, but that already has enough time to become nostalgic, after all, we are still in the first few months of PS5 and XSX life. But no problem, at that time I had a PS3 Slim and few games, but as always we decided to borrow it from our friends.
On the other hand, I had an Asus Red Notebook that nowadays doesn't even run a minefield, but at the time I brought a lot of happiness playing GTA SA, Team Fortress 2 and several other outstanding titles to run on a shitty PC. Without delay, let's go to the games that marked our childhood (which is not so childhood anymore), in the infamous Playstation 3, Xbox 360 e PC;
Check out the best PS3, Xbox 360 and PC games
Call of Duty - Black Ops 2
Well, as many have read in past post, Black initiated me to the shooting games, but some other titles were also part of this as Medal of Honor: Allied Assault, but who knows these Drops will not be for another post, hehe. Returning to the famous COD BO2. This one I played on PS3, I bought it with the famous nuketown 2025 (we're getting close, there were flying cars already).
What about this game that I played a lot and consider even more? I think in general COD is a game to play on the console (it ends up being more fun and more balanced), but if there is something I love about this game in particular it is its Zombies mode. Maps full of Easter Eggs, custom maps, nothing is more fun than fighting with your classmates to save you after being slapped by a zombie ninja.
The game itself is very well done, it has amazing graphics (unless you play on a 14 inch tube TV like me), it has very good gameplay, it is very balanced and yes, you can play it all the ways possible, from something just to have fun without thinking too much, to something more tactical, aiming to be the best in everything. I always belong to the team that plays for fun, I talk and I highly recommend you to take advantage of the zombies mode, and play multiplayer when you are sick of the zombies.
Now we have entered the world of insanely bizarre madness from the head of Raul and his friends. A game where anything can happen and even you can have fun building a map, not like Minecraft, but like something you take a gun to move things around and the ragdoll effect takes care of Source's bizarre physics to make everything fun.
But what can I recommend for this game, it's a game where you have "game modes" inside, from hide and seek, something like cop and thief (TTT), the murderer mode (murder) and by far my favorite prop hunt. It's a way in which one group disguises itself from the scenery and the other group has to look for it, but that's not all, when whoever looks for it shoots or does anything and not a disguised player, it loses hp.
And not to be the easiest thing in the world, players who are in disguise emit a sound like a whistle every time period.
GMOD is the game for those who have a weaker PC, but who want to take hours of fun and days of laughter with the real-life memes created by you and your friends after everyone overdoses on Doritos with Coca. The game is more than recommended, download, play and let the creativity flow!
Don't Starve Together
Continuing on PC games, we have one that requires a lot of sanity to be played, literally speaking. Don't Starve Together, is the multiplayer version of Don't Starve, which is a game with the sole intention of surviving. The game leaves you in the middle of an island without much explanation and only gives you one rule, don't starve yourself, once you are free to explore. Oh and the most important tip, don't go crazy!
The game is extremely cooperative and mainly complex, it requires a LOT of gray matter to be able to play it, cycles of days, seasons, weather, creatures, hunger, diseases, sanity. A complex system of creating items and many difficulties will make you sweat your shirt to be able to play. To this day, I haven't found the best way to make the days calmer, but honestly, surviving winter and surviving summer are absurd.
Assemble a group of friends, play with as many people as you can, separate tasks well, have plan A and plan B for everything, and play the game, explore and be a master! And buy Chester's plush, which is very cute.
Well, there is no point in recommending the continuation of a game without recommending its volume 1. First mind Portal is a slightly obscure game that without many explanations puts you in a laboratory for you to carry out tests. With the encouragement that in the end you will achieve something great. But we know what happens. Going to Portal 2, everything is much darker and the climate is much heavier, with a steampunk face even. But it just makes the game better.
The game becomes much more difficult, with many more puzzles, much more fear. Playing this on the phone and in a darker room you nibble the chair very often, the story of the game is fantastic and worth playing, and not told, you have to feel the game. But about the game, the gameplay is almost the same, new elements are added to create more ease (or difficulty) in advancing on the maps.
The game also features multiplayer mode and community maps, and moving from those maps is a birth, if playing Don't Starve requires a lot of gray matter. Playing Portal 2 requires your brain to materialize and play chess against yourself. But the feeling of passing through the levels and feeling the knowledge multiplying in you is very rewarding.
The Last of Us
What about a game so amazing not to mention that it is amazing every 4 words? Simple, it is one of the best games ever made, and in my opinion it is the top 2 best stories in games, the first being given to God of War 2018. The game itself is a painting, every moment you advance in the game you discover a more beautiful scenario than the other.
The gameplay is very good, and for those who love stealth games, the game is perfect, because after all, zombies are very sensitive to noise. Varied weapons, items to attract the attention of zombies, super difficult human enemies and a lot of patience fill this game and bring in the right amount of difficulty to further increase the intensity of the game.
But the big card in the manga of this game is its story, as it progresses in the scenario and in the relationship with the characters, the story gets more and more dense, more impactful and more and more worrying. The game does everything to follow a course and when everything seems to finally have a solution, we have a plot twist that causes astonishment and hatred right at the beginning, but makes you think and see if it really makes sense.
The game is perfect and just like a portal, it deserves to be felt in its history, play and feel what this work of art has to offer!
Far Cry 3
Far Cry 3 is an open-world, first-person shooter genre game developed by Ubisoft Montreal in conjunction with Ubisoft Massive, Ubisoft Reflections, and Ubisoft Shanghai. It was published by Ubisoft for PlayStation 3, Xbox 360 and Microsoft Windows, and is the sequel to the game Far Cry 2, released in 2008.
Its initial release date was scheduled for September 4, 2012 in North America and for September 6 of the same year in Europe, however, the game has been pushed back to November 29, 2012 in Europe and December 4 in North America, in order to give producers more time to improve the game. Additional content titled Far Cry 3: Blood Dragon, which has no connection to the game's history, was released on April 30, 2013.
The events of Far Cry 3 take place on a tropical island located at the crossroads of the Indian and Pacific oceans, and tells the story of American Jason Brody, who after getting lost on the island during his vacation, has to save his kidnapped friends and escape of the fatal pirates that inhabit there.
Far Cry 3 was very well received by critics after it was released. You sites GameRankings and Metacritic gave the PlayStation 3 version 89.68% approval and a 91/100 rating, the Xbox 360 version 89.40% and 90/100, and the PC version 87.75% and 89/100, respectively. In October 2014, Ubisoft announced that the game had passed the 10 million units sold worldwide mark.
God of War: Ascension
God of War: Ascension is an action-adventure game produced by SCE Santa Monica Studio and published by Sony Computer Entertainment exclusively for PlayStation 3. It is the seventh title in the God of War series, the first in the timeline and the first also to have multiplayer. God of War: Ascension was released on March 12, 2013 in North America and Brazil, March 13, 2013 in Europe and PAL regions, March 14, 2013 in Australia and New Zealand, and March 15, 2013 in UK and Ireland.
The gameplay of God of War: Ascension is similar to its predecessors but with improved graphics and gameplay experience. It focuses on combo combat, achieved either with the player's main weapon (Blades of Chaos) or secondary weapons acquired throughout the game.
The game will feature enhanced quick-time events that require the player to complete multiple controller actions in a time sequence in order to defeat stronger enemies and bosses. The game also has puzzle and platform elements. In addition to similar gameplay, it also has an improved combat and weapons system, new gameplay mechanics and downloadable content. A multiplayer beta ran between December 12, 2012 and January 21, 2013
Based on Greek mythology and set in Ancient Greece, the player controls the character Kratos who tries to sever ties with the God of War, Ares, – who tricked Kratos into murdering his family – by defeating the three Furies. Ascension is chronologically the first chapter of the series, part of a saga in which revenge is the central theme.
God of War: Ascension was generally well-received by critics averaging 80/100 on Metacritic and 80.11% on GameRankings. The praise was directed more towards the graphics and gameplay while the story, for lack of ideas, was the main source of criticism. The multiplayer, new to the series, had a mixed reception in the reviews.
Uncharted 2: Among Thieves
Uncharted 2: Among Thieves is an action-adventure title developed by Naughty Dog and published by Sony Computer Entertainment. It is the second major title in the Uncharted series and was released exclusively for PlayStation 3 in October 2009. In the story, players control Nathan Drake, a treasure hunter who teams up with fellow player Chloe Frazer in the quest to find the mythological lost city of Sambala. Among Thieves is played from a third-person perspective and incorporates different platform elements when navigating through different environments.
Players use firearms, melee and stealth to battle enemies and solve puzzles. There is also an online multiplayer mode where players can enter different modes of cooperative or competitive matches.
The development of Among Thieves began in 2008, shortly after the completion of Uncharted: Drake's Fortune. The team was inspired by the explorer Marco Polo to create its history, especially the writings of its expeditions through Asia. The cast of characters has been expanded to delve deeper into the world and showcase different sides of Nathan Drake, with the story designed to explore the themes of trust and betrayal.
The developers sought to improve their proprietary game engine, which allowed them to create higher quality animations, environments and textures compared to the previous game, as well as the inclusion of more cinematic sequences and a better motion capture process. The game was also the first in the series to implement multiplayer, with Naughty Dog hiring expert developers to create it that way.
Metal Gear Solid 4: The Guns of the Patriots
It is a stealth action-adventure game developed by Kojima Productions exclusively for the PlayStation 3. It is the sixth title in the Metal Gear series directed by Hideo Kojima and its worldwide launch took place on June 12, 2008.
Metal Gear Solid 4 received much critical acclaim, receiving several perfect grades and "Best of the Year" awards. The game was a huge success and sold over six million copies.
In Metal Gear Solid 4, the player must move stealthily and intelligently. The game uses a third-person view with free camera movement, but also lets you play freely in first-person mode, plus an over-the-shoulder view that can be switched to either the right or left sides. The melee combat system has been completely overhauled.
Several tools have been added to the game, the most notable being the OctoCamo (camouflage that clones the texture of the environment) and the Solid Eye that allows the use of sound radar, night vision and first-person tactical vision. Some other items are notable like the Metal Gear Mk robot. II that allows you to use it for patrols and a metal barrel, similar to the cardboard box present in other games in the franchise.
When receiving damage, the player should not only worry about the character's health bar, there is also a bar called "psyche" that decreases when Snake gets stressed, this being another important factor in the game, stress is measured in the form of percentage and increases when the protagonist witnesses an uncomfortable situation, such as cold or overload, for example. The lower the psyche bar, the harder it is to run, shoot and recover.
In Metal Gear Solid 4 there are also "bosses", which require a more elaborate tactic than shooting them, in one of them, for example, the player can use night vision to track the enemy's footprints and use the wind direction in their advantage. Battles with “bosses” are usually long and require you to face other enemies in addition to your main target.
Halo 3 is a first-person shooter developed by Bungie for the Xbox 360. It is the third title in the Halo franchise, completing the story arc that began in 2001 with Halo: Combat Evolved followed by Halo 2 in 2004. The title was released on September 25, 2007 in New Zealand (which, due to the time zone, was the first place to sell a copy of the game), Austria, Singapore, India, Mexico, Canada, Brazil, the United States and Australia.
On September 26, 2007, it was released in Europe and the next day in Japan. The story of Halo 3 centers on the XNUMXth century interstellar warfare between humanity and a set of alien races known as the Covenant. The player assumes the role of Master Chief, a cybernetically enhanced super soldier, in his battle against the Covenant.
The game features vehicles, weapons and new forms of gameplay never seen in previous titles in the series, as well as the addition of gameplay video saving, file sharing and a map editor known as Furnace – a utility that allows the player to make modifications in the stages of the multiplayer mode.
Bungie began developing Halo 3 shortly after the release of Halo 2. The game was officially announced at E3 2006, and its release was preceded by a beta multiplayer, open to players who have purchased the Xbox 360 Crackdown title. Microsoft spent $40 million marketing the work in an attempt to sell more consoles and broaden the game's appeal beyond Halo's already established fan base. Marketing included cross promotions and an alternate reality game.
One day before the official release, 4.2 million units of Halo 3 were in retail stores. Halo 3 grossed $300 million in its first week. More than a million people played Halo 3 on Xbox Live in the first twenty hours. As of March 2014, more than 14.5 million copies had been sold, making it the fifth best-selling Xbox 360 title, the second best-selling title in the Halo franchise, the best-selling Xbox 360 exclusive, and the best-selling first-person shooter game. sold, apart from the video games of the Call of Duty franchise.
The game was also the best seller of 2007 in the United States. Overall, the title was very well received by critics, with the Furnace and multiplayer mode pointed out as strong features; however, some reviewers criticized aspects of the campaign, especially the plot and layout. A prequel to the game, titled Halo 3: ODST, was released globally on September 22, 2009. Its sequel, Halo 4, released November 6, 2012, was developed by 343 Industries and grossed $220 million on its first day.
Some data taken from Wikipedia.